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/ Lee Adams (c1993) / 978-0-8306-3810-9
C For Windows : Animation programming [texto impreso] / Lee Adams . - 1st. ed., 1st. print. . - United States of America : Windcrest Books, c1993 . - 634 p. ; 23 cm. + 1 Disco de 4 1/2. ISBN : 978-0-8306-3810-9 Idioma : Español ( spa) Clasificación: | Computer languages Computer programming Computer science Computer software
| Clasificación: | 004.43 Lenguajes de Programación de Ordenadores | Nota de contenido: | Part one. Graphics programming: 1. Windows; 2. Graphics; 3. Blitting; 4. Modeling; 5. Titling -- Part two. Computer animation: 6. Animation in windows; 7. Real-time animation engines; 8. Frame animation engines -- Part three. Cel animation: 9. Cel animation and windows; 10. Characters; 11. Layout; 12. Perspective; 13. Motion; 14. Backgrounds; 15. Production -- Part four. Physicalli based animation: 16. Simulation animation -- Appendices: A. Compiling the sample programs with Microsoft C; B. Compiling the sample programs with QuickC for Windows; C. Compiling the sample programs with Borland C++; D. Compiling the sample programs with Turbo C++; E. Compiling the sample programs with Symantec Zortech C++; F. Compiling the sample programs with Watcom C; G. Testing your software; H. Adding an audio track; I. Animation schools; J. Animation equipment and supplies -- Glossary |
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004.43 A193 | Biblioteca Provincial Dr. Victorino de la Plaza | General | Disponible | |
/ Lee Adams (1988) / 978-0-8306-0249-0
High-performance graphic in C : Animation and simulation [texto impreso] / Lee Adams . - United States of America : Windcrest Books, 1988 . - 518 p. ; 24 cm. ISBN : 978-0-8306-0249-0 Idioma : Español ( spa) Clasificación: | Computer aided design Computer languages Computer programming Computer science Computer software Software
| Clasificación: | 004.4 Programas (Software). Equipo lógico, Componentes lógicos, Logical, Programas (Herramientas, Diseño de Programas, Navegadores, etc.) | Nota de contenido: | Introduction: How to use this book -- Part one. Concepts: 1. Concepts; 2. Hardware; 3. Software -- Part two. Tools: 4. Programming tools; 5. Graphics tools; 6. How to use Microsoft QuickC; 7. How to use Borland Turbo C -- Part three. Design: 8. Screen Layout: a graphic primer; 9. How to select colors; 10. Drawing on the screen; 11. Managing the Background graphics; 12. Using Windows and Viewports; 13. Advanced techniques for graphics; 14. How to generate 3D images; 15. Business graphics; 16. Realistic illustration -- Part four. Frame Animation: 17. Practical techniques for Frame Animation; 18. Animated business graphics; 19. Animated education graphics; 20. Animated design graphics -- Part five. BITBLT Animation: 21. Practical techniques for Bitblt animation; 22. Entertainment software: The talking caricature; 23. Simulation software: The walking figure; 24. Animated education software: Simulated clock face -- Part six. Real-Time Animation: 25. Practical techniques for real-time animation; 26. Arcade-style software; 27. Flight simulation -- Appendices: A. Summary of C routines for graphics; B. How to use Assembly language. Graphics routines; C. Assembly language routines for EGA and VGA; D. Assembly language routines for CGA; E. Demostration programs for Turbo C |
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004.4 A193 | Biblioteca Provincial Dr. Victorino de la Plaza | General | Disponible | |